![]() Ultimate ADOM – Caverns of Chaos takes the dungeon crawler roguelike and distils everything. We’re treating this as content complete beyond the skill trees, melee and magic revisions that the developer has mentioned in the Early Access notes. We’ve been playing through Ultimate ADOM – Caverns of Chaos in its Early Access state, it’s - at the time of writing - version 8.3, and so it might have more features when you’re playing it. There were, and still are, lots of things to love about the original – either in its freeware or 2015 re-release version. Its immense depth was enough to scare off most people, and the ASCII art style didn’t help much either (even if it was a genre-appropriate, necessary evil). 1994’s ADOM is a dungeon diving roguelike where characters were stacked up with a bevvy of stats and skills, much more comparable to D&D rather than the standard dungeon crawlers. It manages to, through its redesign, make itself a very good starting point for those interested in diving into more ‘hardcore’ roguelikes.īut, to talk about Ultimate ADOM – Caverns of Chaos we first have to explain the core that it, and its predecessor share. Ultimate ADOM – Caverns of Chaos draws a line under that and rebuilds some core elements of the original game into a tight, dungeon-crawling jaunt that doesn’t feel wholly dissimilar, but does feel newer.įrom a distance, the differences seem negligible, but on closer inspection, there’s actually quite a lot on offer even for those who have played ADOM to death over the years. I played that original version, and the revamped ADOM version that was released on Steam in 2015 (where it continued development). The original ADOM, Ancient Domains of Mystery, was released a long, long time ago. Ultimate ADOM – Caverns of Chaos is a long-awaited sequel to ADOM, but how well does it build on the classic, dungeon-crawling roguelike formula?
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